Sylar Zhengtian Li
A UI/UX Designer and Front-End Developer (JS, Unity) that creates meaningful designs through
research and data.
Project Experience
Clink - Lead UX Designer & Researcher
Sept. 2023- Jun. 2024
Philadelphia, PA
- Spearheaded UX research for a 5-member team by establishing strategic research frameworks,
conducting user interviews and surveys to validate problem statements, and identifying key
pain points and opportunities.
- Directed full-cycle UX design from ideation and concept exploration to data-driven visual
mockups and the facilitation of UX workshops, collaborating closely with UI Designers to
develop interactive prototypes.
- Iteratively refined design solutions to drive measurable improvements, achieving over 80%
user satisfaction and a 90% task completion rate across all user flows.
Happy Sunshine Food Truck App - Lead Developer
Mar. 2022- Sept. 2022
Philadelphia, PA
- Spearheaded development by establishing coding standards, architecting the development
framework, configuring the back-end database, and managing version control via GitHub
- Set and achieved weekly development milestones, consistently delivering new features
- Engineered responsive, database-driven applications using PHP and MySQL.
- Designed robust data architecture and implemented the backend server, enabling dynamic
content delivery, user authentication, customizable items, and a comprehensive food
ordering system.
Work Experience
University of Pennsylvania - VR Designer & Developer
Mar. 2023- Sept. 2023
Philadelphia, PA
- Conducted targeted user research and comprehensive usability testing to drive a UI
redesign, significantly enhancing usability and user satisfaction for the Penn VR Medical
Trainer
- Re-designed and developed an interactive VR UI for medical simulation using the Unity Game
Engine
- Spearheaded the integration of a cohesive design system into the development pipeline,
streamlining workflows and boosting development efficiency
Night Kitchen Interactive - Interaction Developer
Mar. 2022- Sept. 2022
Philadelphia, PA
- Led the design and development of an interactive educational game prototype for a museum
touch-table exhibit using Unity Game Engine
- Iteratively refined visual styles using custom shaders, developed and optimized
touch-based interactions to enhance user engagement